
Obviously I was ready for them this time, but even still, it's truly tough to make someone jump out of their seat through a tiny three inch LCD screen. Admittedly, the first time those hellhounds blasted through the window was the first time a videogame ever startled the heck out of me. This design doesn't out-and-out "scare" anymore, at least in the points that were originally intended to freak out the gamer. Even with the game shrunk down to two small displays, at the very least, in the right surroundings, the experience can still be considered suitably creepy. Accommodating the action is some rather appropriate audio effects to provide a spooky atmosphere, from the haunting low-bass cello score to the wind swooping through the outdoor environments. The game's still in its pseudo 3D engine: real-time 3D characters and objects manipulated on prerendered backgrounds the character models are bumped up in detail for the Nintendo DS game, but the assets used for the mansion rooms are still pulled from the original PSX edition. Everything that was in the PlayStation game, from the rendered and filmed cutscenes to the horrendous voice acting is jammed into an itty-bitty Nintendo DS cartridge.

While searching through the rooms of this massive house, you'll hopefully unravel a mystery involving the Umbrella Corporation, all the while using found weaponry to poke a few holes and pop a few heads of their creations.Īs a conversion, the Nintendo DS edition of Resident Evil is an admirable production. lost in a mysterious mansion infested with flesh-hungry zombies, ravenous ravens, and undead hounds looking for a few bones to gnaw on. What can be said about Resident Evil that isn't known? We've got two members of the elite military team S.T.A.R.S. DS owners are still getting a good solid adventure with some surprises around a few familiar corridors, but let's be fair: any other game from any other company would be slammed if they did what the original Resident Evil does in this day and age. And while I'm certainly a fan of revisiting truly classic games, it's hard to overlook the elements that were conveniently overlooked by the gaming public the first time around. But ultimately what you're getting is the original Resident Evil, warts and all. The Nintendo DS game takes the original PSX rendition as a foundation and hammers on a few elements to take advantage of the dual-screen platform's unique functions. When I say original, I don't mean the reworked edition developed for the GameCube. Resident Evil: Deadly Silence is a total throwback to the original game in the series.

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Any designer following the classic Resident Evil formula for a game nowadays would be strung up by the critics, but since Capcom's series was pioneering a genre at the time, the now flawed gameplay is strong enough to retain its classic status ten years later even when Capcom's improved and perfected its series for the GameCube and PlayStation 2 in Resident Evil 4. Its laughably acted introduction and dialogue, as well as its rigid structure and limited third-person perspective could be overlooked in favor of its focus towards creeping the bejeezus out of the gamer. In 1996, Resident Evil was a Very Big Deal.
